PENENTUAN ANGGOTA ASRAMA DENGAN ITERATIVE DICHOMOTISER THREE

Muhammad Hasan, Muliadi Aziz, Dodon T. Nugrahadi

Abstract


Determination of the members of the boarding will done through assessment the criteria for determining the status of the members of the Sorority. This determination is usually consultation between members according to their respective conscience. Therefore, determination of the members of the boarding will done using Iterative Dichomotiser Three by displaying the root criteria so that it becomes a reference node in the assessment of the Member. Determination of the Member of a dormitory with Iterative Dichomotiser Three produce entropy values i.e. (Kitchen 0.121596288; Hall 0.091945213; Bathroom 0.114734253; Living room 0.159141033; Terrace 0.271219296; Manners 0.228396102; Religious 0.217768967; sensitivity 0.339842104; and the money base of 0). The results of calculation of the information gain is generating decision tree with nodes of the criteria each branch. Based on the results that sensitivity of root and the money Base into base of decision tree with reference to the value of the information gain. The result also shows determination of the predictive reports members of the dormitory with Iterative Dichomotiser Three

Keywords: Members of the boarding, Iterative Dichomotiser Three, Entropy, lnformation Gain, Decision Tree

Penentuan anggota asrama dilakukan melalui penilaian kriteria-kriteria untuk menentukan status anggota asrama. Penentuan ini biasanya melalui musyawarah antar anggota sesuai hati nurani masing-masing. Oleh karena itu, penentuan anggota asrama dilakukan menggunakan Iterative Dichomotiser Three dengan menampilkan root kriteria sehingga menjadi acuan node dalam penilaian anggota asrama. Penentuan anggota asrama dengan Iterative Dichomotiser Three menghasilkan nilai entropy yaitu 0,89357112 dan nilai information gain dari 9 kriteria penilaian anggota asrama yaitu (Dapur 0,121596288; Aula 0,091945213; Kamar Mandi 0,114734253; Ruang Tamu 0,159141033; Teras 0,271219296; Tata Krama 0,228396102; Keagamaan 0,217768967; Kepekaan 0,339842104; dan Uang Pangkal 0). Hasil perhitungan information gain menghasilkan pohon keputusan dengan node-node kriteria tiap cabangnya. Berdasarkan hasil bahwa Kepekaan menjadi root dan Uang Pangkal menjadi pangkal pohon keputusan dengan mengacu pada nilai information gain. Hasilnya juga menampilkan laporan prediksi penentuan anggota asrama dengan Iterative Dichomotiser Three.

Kata kunci : Anggota asrama, Iterative Dichomotiser Three, Entropy, lnformation Gain, Pohon Keputusan

Full Text:

PDF

References


Hasan, Muhammad. “Sistem Pendukung Keputusan Penentuan Anggota Asrama Mahasiswa/i Dengan Algoritma Iterative Dichomotiser Threeâ€, Skripsi Program Studi Ilmu Komputer, Universitas Lambung Mangkurat, Banjarbaru, 2015.

Clark, Peter, dan Niblett, Tim. 1989. “The CN2 Induction Algorithm, Machine Learning 261-283â€. Netherlands: Kluwer Academic Publisher.

Kusrini & Luthfi, E. T. 2009. “Algoritma Data Miningâ€. Yogyakarta: Andi Publishing.

Munawaroh, Holisatul, dkk. Juni, 2013. “Perbandingan Algoritma ID3 Dan C5.0 Dalam Identifikasi Penjurusan Siswa SMAâ€, Vol. 1, No. 1, pp. 1-12, Jurnal Sarjana Teknik Informatika.

Nugroho, Fanuel, Kristanto, Harianto & Oslano, Yetli. 2007. “Validitas Suatu Alamat Menggunakan Decision Three Dengan Algoritma ID3â€, Jurnal Informatika 3:2.

Suyanto, 2007. “Artificial Intelligence (Searching, Reasoning, Planning dan Learning)â€. Bandung: Informatika




DOI: http://dx.doi.org/10.20527/klik.v3i1.33

Copyright (c) 2016 KLIK - JURNAL ILMIAH ILMU KOMPUTER



Indexed by:

  
 

 

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.joomla
counter View My Stats